
BRANDON HARRIS
I combine programming, game development, and digital art to create engaging and innovative experiences. With a strong foundation in both technical and creative disciplines, I enjoy transforming ideas into reality.
ORIGIN
Over the past 5 years, I have developed a diverse skill set in game development, combining programming, 3D art, and creative design.
I have worked extensively with both Unreal Engine and Unity, developing skills in C++/C#, gameplay programming, environment creation, and game systems. I also have experience with Blender, including 3D modeling, materials, texturing, and particle systems, as well as creating environments and assets for games. Alongside my technical skills, I have developed experience in digital drawing and character design, allowing me to contribute to both the artistic and technical sides of game development. This combination of programming, 3D development, and visual design has given me a well-rounded understanding of the game development pipeline.
COLLABORATE
3D DESIGN / GAME DEVELOPMENT / TECHNICAL ART

